keattikorn
New member
Here is the situation.
I am developing a multiplayer platformer game where the players compete to collect rewards on the designed maze/platform.
A player can fall down to the deep bottom and die (from UCL die ability setting, if the character is falling from a very high point).
There is a timer to count down for the gameplay session, after the timeout, everyone in the scene will be transferred to another level (scene).
The problem is when a character falls down and dies on the deep ground, coincidently, the time is up and the level is transferred to another level. The characters are reused and spawn in the specified locations. Everything else is working correctly except that the previously dead character cannot run (change speed), jump, and fall to die.
Is there any suggestion to have a look?
I am developing a multiplayer platformer game where the players compete to collect rewards on the designed maze/platform.
A player can fall down to the deep bottom and die (from UCL die ability setting, if the character is falling from a very high point).
There is a timer to count down for the gameplay session, after the timeout, everyone in the scene will be transferred to another level (scene).
The problem is when a character falls down and dies on the deep ground, coincidently, the time is up and the level is transferred to another level. The characters are reused and spawn in the specified locations. Everything else is working correctly except that the previously dead character cannot run (change speed), jump, and fall to die.
Is there any suggestion to have a look?