MattShirley
New member
Hello! I've been playing around with Behavior Designer. Great asset overall, but I haven't been able to get the A* Search component working. The demo scene works as expected. My scene setup is similar to the demo scene, except using 2D features. I also previously used a different behavior system and it worked fine, so hopefully there's nothing major wrong here.
This is my Behavior Tree. The object layer mask is set to everything. I've also tried playing with the offsets as mentioned in the documentation. The rest of the tree works fine if I disable the Search node and manually set the target myself.

And here's my A* grid for reference.

- Unity 6 Preview (but same behavior experienced using 2022.3 LTS).
- Behavior Designer v. 1.7.10
- Movement Pack v1.6.1
- A* Pathfinding v4.2.17
hitCount
is always 0. I don't know much about Unity's physics engine, so I'm not sure how to continue debugging.var hitCount = Physics.OverlapSphereNonAlloc(transform.TransformPoint(positionOffset), viewDistance, overlapColliders, objectLayerMask, QueryTriggerInteraction.Ignore);
This is my Behavior Tree. The object layer mask is set to everything. I've also tried playing with the offsets as mentioned in the documentation. The rest of the tree works fine if I disable the Search node and manually set the target myself.

And here's my A* grid for reference.
