I am unable to attach a collider to a target that `CanSeeObject` is searching for because the method `MomentUtility.cs/WithinSight` does the following check on line 133: `(GetComponentForType<Collider>(targetObject) == null && GetComponentForType<Collider2D>(targetObject) == null)`.
I would like there to be a toggle on the task that disables this check.
Wither or not the target object has a collider on it should not prevent it from being seen- because the object with the collider IS the object that is being seen.
I would like there to be a toggle on the task that disables this check.
Wither or not the target object has a collider on it should not prevent it from being seen- because the object with the collider IS the object that is being seen.