In the game I am working on, people walk around enjoying different venues.
I would like for them to keep looking for new venues instead of visiting old ones.
It would be cool if `CanSeeObject` allowed for a list of objects to exclude from the possible things it could see like this:
```
if (m_ExcludeObjectList.Value.Contains(targets)) {
continue;
}
```
Another task would then be able to update this list of targets to exclude as the game progresses.
I would like for them to keep looking for new venues instead of visiting old ones.
It would be cool if `CanSeeObject` allowed for a list of objects to exclude from the possible things it could see like this:
```
if (m_ExcludeObjectList.Value.Contains(targets)) {
continue;
}
```
Another task would then be able to update this list of targets to exclude as the game progresses.