Justin Administrator Staff member Sep 17, 2019 #2 Yes, you can change the change the update rate within the behavior manager to manual and then tick it within FixedUpdate: Behavior Manager - Opsive When a behavior tree runs it creates a new GameObject with a Behavior Manager component if it isn’t already created. This component manages the execution . . . opsive.com
Yes, you can change the change the update rate within the behavior manager to manual and then tick it within FixedUpdate: Behavior Manager - Opsive When a behavior tree runs it creates a new GameObject with a Behavior Manager component if it isn’t already created. This component manages the execution . . . opsive.com