Black_Dragon
New member
Hi,
Hope every is fine,
I am using Behavior a a small topdown game, it's working wit hall enemy when I have 1 player (mean 1 objet with tag "Player") when I add other player, the Can see Object look like working only with the last Object with tag "Player".
= the enemy ignor the other player (the var is not set in the returned object), the other player are copy/past of the first one
very strange and I don't understand the issue (tag is the same) and ideas ? or a way for several Target in range?
Thanks for your help,
Hope every is fine,
I am using Behavior a a small topdown game, it's working wit hall enemy when I have 1 player (mean 1 objet with tag "Player") when I add other player, the Can see Object look like working only with the last Object with tag "Player".
= the enemy ignor the other player (the var is not set in the returned object), the other player are copy/past of the first one
very strange and I don't understand the issue (tag is the same) and ideas ? or a way for several Target in range?
Thanks for your help,