Can Hear Task (weapons)

Hi,

The UCC2 integration's tree works fine for me except that the agent doesn't listen the player when he fires the weapon.
Looking on the Can Hear variables there are a list of objects (apart of the object target) and I was wondering if we need to add all the weapons also to make this work.
Also I'd like some brief explanation that how this task works. Is listening only the 2 audio source characters? Is listening whatever object (item) that is child of the player?

Thanks.
 
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