Can Behaviour designer be used running in a thread

Hi

I am totally new to behaviour designer. Maybe somebody can help me guide in the right direction.

I have my game logic running on its own in its own thread.
I wanted to use Behaviour designer as vizualization tool for AI behaviours.

My question would be how can my game logic running in its own thread execute a behaviour.

Also. Not every object is rendered as Monobehaviour yet. My game logic is running on data only.
How can i execute a behaviour on an c# object that doesnt have a gameobject.
 
The runtime source is available so you can modify it to use a separate thread, but right now everything is in the main thread. I am working on version 2 and with that I am using DOTS with worker threads. It will be awhile before this is released though.
 
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