Camera collision layer mask

wilg

New member
For the third person adventure camera, is there a way to set a layer mask for which objects the camera will collide with? In my case, I have some layers of colliders the camera shouldn't interact with because they're used for other gameplay purposes. The layer mask on the character controller doesn't seem to have an effect, nor does the layer I place the camera on. Maybe I missed a setting somewhere?
 
The view type uses the LayerManager's IgnoreInvisibleCharacterWaterLayers mask for determining which objects it should collide against. If you adjust the Invisible Layers on this component then it'll change which layers are used.
 
Top