AraragiAriel
New member
Hi!
So I have this branch for when the enemy gets in player range, triggering this attack sequence. In trying to sync with the animation, I'm using the Until Success on the Received Event, in which the event is triggered by the animation itself. The problem is that when the enemy enters this branch the first iteration works as intended, however from the second iteration onwards it doesn't, the tree starts going through the first Received Event without actually waiting for the event to be called. If someone has any idea what is causing this problem it would be really helpful.
I think my description of the problem may not be very clear, but if needed I can provide further explanations. Thanks!
So I have this branch for when the enemy gets in player range, triggering this attack sequence. In trying to sync with the animation, I'm using the Until Success on the Received Event, in which the event is triggered by the animation itself. The problem is that when the enemy enters this branch the first iteration works as intended, however from the second iteration onwards it doesn't, the tree starts going through the first Received Event without actually waiting for the event to be called. If someone has any idea what is causing this problem it would be really helpful.
I think my description of the problem may not be very clear, but if needed I can provide further explanations. Thanks!
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