Input fields for `SharedString` do not show you what you are typing after the text is longer than the inspector window.
Ways this could be fixed
In this task I created, I have a field to type a value into.
The input box for the string is not long enough to see what I am typing, which resulted in a typo. To fix it, I had to copy the field, paste it into a text editor, fix the typo, then paste it back in there. (Was typing 'Searching Dungeon')

Ways this could be fixed
- Let me resize the inspector window by clicking on the side and dragging it out
- When I use the arrow keys, navigate through the string to where the cursor head is like other text input fields in unity.
In this task I created, I have a field to type a value into.
The input box for the string is not long enough to see what I am typing, which resulted in a typo. To fix it, I had to copy the field, paste it into a text editor, fix the typo, then paste it back in there. (Was typing 'Searching Dungeon')
