Bow Implementation (Inventory integration with Character System)

Hi, I've been having some problems creating a Bow item, also with the integration with the InventorySystem, I use the as SlotID = 1 (I think is for the left hand) and the animator ID = 4, but with those values it doesnt work, any idea why, or anyone knows how to create a bow with the integration of Inventory?
 
Check the "Create Bow Item Steps" section in the Intergration page

You may also wanto refer to this video even though it is not specifically for the integration:
 
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