Issue steps:
1. Create a subtree, give it a Graph variable that should reference a component (in my case, it was a FollowerEntity from A* Project)
2. Use the subtree on a BT instance (directly on a game object), link in the component (i.e. FollowerEntity -> might hold true for other component types as well, but I haven't checked)
3. Loss of focus results in the variable becoming null
Thanks!
1. Create a subtree, give it a Graph variable that should reference a component (in my case, it was a FollowerEntity from A* Project)
2. Use the subtree on a BT instance (directly on a game object), link in the component (i.e. FollowerEntity -> might hold true for other component types as well, but I haven't checked)
3. Loss of focus results in the variable becoming null
Thanks!