Best way to change footstep audio based on velocity?

BDFgames

New member
Hi. Wondering what would be the best way to change footstep audio based on velocity. Any suggestions where to start?

Initial thoughts was perhaps using a discrete Ability, but I'm hoping there might be a simpler solution. :)

Regards,
Mark
 
This will require modification to the CharacterFootEffects component. I recommend subclassing this component to make updating easier. Let me know after you get it implemented what methods I should mark as virtual.
 
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