B BDFgames New member Mar 14, 2019 #1 Hi. Wondering what would be the best way to change footstep audio based on velocity. Any suggestions where to start? Initial thoughts was perhaps using a discrete Ability, but I'm hoping there might be a simpler solution. Regards, Mark
Hi. Wondering what would be the best way to change footstep audio based on velocity. Any suggestions where to start? Initial thoughts was perhaps using a discrete Ability, but I'm hoping there might be a simpler solution. Regards, Mark
Justin Administrator Staff member Mar 15, 2019 #2 This will require modification to the CharacterFootEffects component. I recommend subclassing this component to make updating easier. Let me know after you get it implemented what methods I should mark as virtual.
This will require modification to the CharacterFootEffects component. I recommend subclassing this component to make updating easier. Let me know after you get it implemented what methods I should mark as virtual.