BehaviorDesinger 1.7.3 - Simple bug

andrea.rossini

New member
Hi all!

We have just updated to BehaviorDesigner 1.7.3.
We are encountering a problem problem. The repro step is this:

- Download and import the package
- Create an empty scene
- Create a game object
- Attach a behavior tree to it
- Create an external behavior tree
- Add a log action task to it with a custom string
- Drag the external behavior tree to the previously created game object
- Play the scene

We are having this log:

bd-log.png

The problem was not present in 1.7.2.
We are using Unity 2020.3.36f1.

Is it a known problem?
 
Thanks for the report. I have this fixed and will upload a new version now. It should be available shortly
 
Hi @Justin
I have just downloaded the new package, the one with Behavior::CheckSerialization fix.

Using unity 2020.3.36f1 the problem descripted above is still present.

bd-problem.png

The repro step is not changed.
 
I'm wondering if you have gotten the latest. Can you try the runtime source version in a new project to see if it works?
 
Already tried with the runtime source version.

I was using the left one in the imageAAA.png

If you need it I can send you the unity project
 
Last edited:
That was the one change. If you can send your project to support@opsive that would be great.
 
Yeah, sure! I will send a zip containing the project and a video that show how to replicate the bug.
The bug is strange because is randomly appearing when I close and re-open the editor.
 
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