I am trying to get my character to repeatedly swing a sword after a short cool down time. I've attached a screen shot of a simple tree involving a sequence of a Start Stop Use and a Wait behavior. When I run this tree the character uses the item correctly but the tree just freezes after that task is complete and doesn't complete the Wait task. I have set a break point on the Wait task to confirm this. I have tried unchecking Wait for Use Complete. This executes the Wait task however after returning to the Repreater and restarting the Sequence, the Stop Start Use task returns a failure the second time and the Wait task doesn't execute. The Use Item Start and Stop type are both set to Manual in the Ultimate Character Locomotive component.
63.8 KB Views: 6
63.9 KB Views: 6