Behavior.Start() causing 100ms lag when I Instantiate a GameObject with a BehaviorTree Component.

snarlynarwhal

New member
Hello, I am experiencing 100ms lag when I Instantiate a GameObject with a BehaviorTree Component. According to the profiler, Behavior.Start() seems to be the culprit. Any ideas on what might cause this and how I can prevent it from lagging?

P.S. What forum software is this? I like it a lot!
 
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