C cfc New member Aug 21, 2020 #1 UCC integration doesn't provide a method to Set State from a Behavior Tree. I'm curious why not. Is that not the right way to set a state? Should states only be set from Abilities, and we should use Start Ability instead?
UCC integration doesn't provide a method to Set State from a Behavior Tree. I'm curious why not. Is that not the right way to set a state? Should states only be set from Abilities, and we should use Start Ability instead?