I'm getting an error when attempting to use GetComponent inside a Behavior Designer task to look for an Interface. I get the error that the interface cannot be used as a type parameter.
Is there a workaround for this? Could I just use Unity's Component.GetComponent instead of Task.GetComponent, or is it doing some important work behind-the-scenes?
(EDIT: using gameObject.GetComponent instead seems to work just fine for now)
Is there a workaround for this? Could I just use Unity's Component.GetComponent instead of Task.GetComponent, or is it doing some important work behind-the-scenes?
(EDIT: using gameObject.GetComponent instead seems to work just fine for now)
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