BD Pro Subtree

Old Rob

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BD Pro 2.0.14
I have a question about Subtree in Editor.
I create a Subtree and put it into the SubTreeRefereence node of my BehaviorTree.
If I run the scene the Subtree node expands but if I stop the scene again, than the node will not collaps.
If I do the same with the Samples Subtree example the Subtree node will collaps again.
I can't see what I'm doing wrong, why this is not working with my Test Subtree.
Any hints?
 
I noticed that in my project all of the subtree reference nodes were replaced with the whole node tree instead. Am I crazy or is this not the intended behavior? I built several subtrees to replace common behaviors in my ai system so that I could edit them as a single subtree, but now I need to edit the logic for every character. Is this a bug? Maybe it's occurring because I updated to unity 6.2

Edit: I opened an old backup from 6.1 and the subtree reference nodes weren't being replaced by the trees contained within them, so this is a bug. I guess I was just gaslighting myself if that wasn't the intended behavior.
This is most likely a 6.2 bug unless it's the result of me switching a setting in preferences or something that resulted in this bug.
 
Last edited:
I'm merging these threads. This is a bug that has been fixed in version 2.1. It's being released today.
 
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