oz-chasetailgames
Member
Hey. I have a scene where I have 14 enemy AI characters which are all using BD and UCC. Currently the overall performance demand in profiler increase by 80-100ms when I turn on these characters, even when they are not shown in the camera. They are mainly sharing two behavior trees, one for melee and one for archery, and use different variables for individual characters. What may be causing such a great performance demand and what can I do to fix it?