Attribute: Auto update value type change ingame bug

mxkacsa

New member
Before 2.3 & 2.3.1 working fine.

Steps:
- create new attribute & set "Auto update value type" to "None"
- make ability and it can change the value type to "Increase" or "Decrease"
- run the game, and it's not working

Here is a sample video:
 
The attribute manager had some other issues which prevented the attribute system from working correctly. Now when you set the attribute you also need to call Attribute.ScheduleAutoUpdate. It no longer schedules automatically. I can look at exposing this so it works better with the state system.
 
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