hey guys - so when a players picks up a grenade/magic item - those things need 1 or two TRANSFORM referances within the throwing-player-prefab. origin location/throwlocation/trajectory location.
it's working fine if the player starts out with that. but - how do you assign this on the fly ?
is there something built in ? am i missing something - or should i script this on my own ?
it's working fine if the player starts out with that. but - how do you assign this on the fly ?
is there something built in ? am i missing something - or should i script this on my own ?