I am working only with first-person character and third person's objects are not visible. The animation I am uisng 22 which is for melee weapon.The shadows are caused by the third person arms. They get a material assigned that is invisible, but still casts shadows. This first person arms do not cast shadows at all.
It looks like you are missing the animation for the third person arms carrying the box. So they are just hanging down.
Here we can see first person's arms shadow is visible. I am not intrested and woring with 3rd person at the moment but will go for it later.The shadows are caused by the third person arms. They get a material assigned that is invisible, but still casts shadows. This first person arms do not cast shadows at all.
It looks like you are missing the animation for the third person arms carrying the box. So they are just hanging down.
I added first-person's objects under the Overlay layer but I still have this issue if I switch off this object then there is no shadow. please look images as a reference. ThanksThe arms that are attached to the body are third person arms. These arms are animated through the humanoid animator. The arms attached to the body should cast shadows, and should always be animated, also when not visible.
If you are using separate first person arms (not attached to the body, but are attached to the camera), then these arms should not cast shadows. These arms should be on the Overlay layer.
Yes, It's removed, from 1st person view type and the main camera too.Have you removed the Overlay layer from the culling mask of your first person view type? When you are in play mode, the main camera's culling mask should not include the Overlay layer.
That was my question! The third person casts the shadow and I set the position of the item for a third person, but when I am in first-person play mode the shadow is awful and unrealistic. The below-selected object is the item of the 3rd person which causes a lousy shadow. How to fix it?Either your first person item casts a shadow (which it should not do), or your third person item is not positioned correctly. You should check this in the scene view.