ChristianWiele
Active member
Hi,
I sometimes get the exception below on the client, but I have no idea why and when. So I need some advice where this exception might come from to further analyze it.
I sometimes get the exception below on the client, but I have no idea why and when. So I need some advice where this exception might come from to further analyze it.
Code:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Opsive.UltimateCharacterController.Inventory.ItemSetManagerBase.IsDefaultItemCategory (Opsive.Shared.Inventory.ItemDefinitionBase itemDefinition, Opsive.Shared.Inventory.IItemCategoryIdentifier itemCategory) [0x000fc] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Scripts/Inventory/ItemSetManagerBase.cs:196
at Opsive.UltimateCharacterController.Inventory.ItemSetManagerBase.IsDefaultItemCategory (Opsive.Shared.Inventory.ItemDefinitionBase itemDefinition) [0x00025] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Scripts/Inventory/ItemSetManagerBase.cs:152
at Opsive.UltimateCharacterController.Character.Abilities.ItemEquipVerifier.IsDefaultItemIdentifier (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier) [0x00012] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/ItemEquipVerifier.cs:220
at Opsive.UltimateCharacterController.Character.Abilities.ItemEquipVerifier.TryToggleItem (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean activate) [0x00170] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/ItemEquipVerifier.cs:109
at Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean ignorePriority, System.Boolean ignoreCanStartCheck) [0x002f4] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1161
at Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability, System.Boolean ignorePriority) [0x00001] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1065
at Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.TryStartAbility (Opsive.UltimateCharacterController.Character.Abilities.Ability ability) [0x00001] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1054
at Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Character.PunCharacter.OnAbilityActiveRPC (System.Int32 abilityIndex, System.Boolean active) [0x00007] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Character/PunCharacter.cs:171
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Photon.Pun.PhotonNetwork.ExecuteRpc (ExitGames.Client.Photon.Hashtable rpcData, Photon.Realtime.Player sender) [0x005d6] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:540
at Photon.Pun.PhotonNetwork.OnEvent (ExitGames.Client.Photon.EventData photonEvent) [0x000ab] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:2199
at (wrapper delegate-invoke) System.Action`1[ExitGames.Client.Photon.EventData].invoke_void_T(ExitGames.Client.Photon.EventData)
at Photon.Realtime.LoadBalancingClient.OnEvent (ExitGames.Client.Photon.EventData photonEvent) [0x00524] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3284
at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer stream) [0x002e1] in D:\Dev\Work\photon-dotnet-sdk\PhotonDotNet\PeerBase.cs:891
at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x003af] in D:\Dev\Work\photon-dotnet-sdk\PhotonDotNet\EnetPeer.cs:559
at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00034] in D:\Dev\Work\photon-dotnet-sdk\PhotonDotNet\PhotonPeer.cs:1837
at Photon.Pun.PhotonHandler.Dispatch () [0x0002b] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:223
at Photon.Pun.PhotonHandler.FixedUpdate () [0x00012] in /Users/christian/Documents/repos/Unity3D/The Pirate Project/Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:149