Hi all,
I just purchased the Behaviour Designer Pro asset for Unity and wanted to find out if the are any links to download any demos or samples? I have an enemy that I basically want to do the following:
1. Stay in a sleep/lying down animation state.
2. If the player gets within a certain distance of the enemy (eg. Player Position from enemy = 5f), the enemy stands up and goes into the idle animation/state
3. If the player gets within striking distance of the enemy (eg. Player Position from enemy = 1f), the enemy starts attacking the player (enemy goes into the attack animation)
4. If the player moves away from the enemy (eg. Player Position from enemy >1f), the enemy goes back into the idle state/animation, and if the player moves further away from the enemy (eg. Player Position from enemy > 5f), the enemy goes back into the sleep/lying down animation state.
Would anyone know if there exists a tutorial or downloadable sample project that I can use to get this done?
Thanks in advance.
I just purchased the Behaviour Designer Pro asset for Unity and wanted to find out if the are any links to download any demos or samples? I have an enemy that I basically want to do the following:
1. Stay in a sleep/lying down animation state.
2. If the player gets within a certain distance of the enemy (eg. Player Position from enemy = 5f), the enemy stands up and goes into the idle animation/state
3. If the player gets within striking distance of the enemy (eg. Player Position from enemy = 1f), the enemy starts attacking the player (enemy goes into the attack animation)
4. If the player moves away from the enemy (eg. Player Position from enemy >1f), the enemy goes back into the idle state/animation, and if the player moves further away from the enemy (eg. Player Position from enemy > 5f), the enemy goes back into the sleep/lying down animation state.
Would anyone know if there exists a tutorial or downloadable sample project that I can use to get this done?
Thanks in advance.