EagleGamer15
Member
I have a different variation of that problem:
I set up my controller to use substates, so my movement animations transition from the "Any" node.
My transition conditions to start playing my movement animation are:
"AbilityIndex Equals 0"
"ForwardMovement Greater Than 0.01"
These things are all true on the first frame I start moving, and all still true on the 100th frame that I am moving, so the transition from the Any state to starting my movement animation keeps activating over and over again.
I tried looking into the Quick Start ability, but it didn't help because the AbilityIntData is 1 when it starts, when it ends, and every frame in between.
I watched the Animator Controller video a second time and didn't see anything I could use.
I tried analyzing the Demo scene controller, but none of my animations do anything with LegIndex (which is the only parameter I can tell is different and I'm still unsure of where or how it get set).
Do I have to make my own custom ability just to start playing my movement animation by forcing one of the other parameters to change, and then turning it off a frame or two later?
I set up my controller to use substates, so my movement animations transition from the "Any" node.
My transition conditions to start playing my movement animation are:
"AbilityIndex Equals 0"
"ForwardMovement Greater Than 0.01"
These things are all true on the first frame I start moving, and all still true on the 100th frame that I am moving, so the transition from the Any state to starting my movement animation keeps activating over and over again.
I tried looking into the Quick Start ability, but it didn't help because the AbilityIntData is 1 when it starts, when it ends, and every frame in between.
I watched the Animator Controller video a second time and didn't see anything I could use.
I tried analyzing the Demo scene controller, but none of my animations do anything with LegIndex (which is the only parameter I can tell is different and I'm still unsure of where or how it get set).
Do I have to make my own custom ability just to start playing my movement animation by forcing one of the other parameters to change, and then turning it off a frame or two later?