G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateCharacterController\Scripts\Inventory\InventoryBase.cs:[473:13-473:72] C#
Void Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon:ReloadItem (Boolean)+0x18c at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateCharacterController\Scripts\Items\Actions\ShootableWeapon.cs:[1576:13-1576:95] C#
> Void Opsive.UltimateCharacterController.Character.Abilities.Items.Reload:OnTryReload (Int32, IItemIdentifier, Boolean, Boolean)+0x121 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateCharacterController\Scripts\Character\Abilities\Items\Reload.cs:[553:25-553:57] C#
Void Opsive.UltimateCharacterController.Character.Abilities.Items.Reload:OnPickupItemIdentifier (IItemIdentifier, Int32, Boolean, Boolean)+0x6 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateCharacterController\Scripts\Character\Abilities\Items\Reload.cs:[511:13-511:68] C#
Void Opsive.Shared.Events.InvokableAction`4:Invoke (IItemIdentifier, Int32, Boolean, Boolean)+0xb at :-1 C#
Void Opsive.Shared.Events.EventHandler:ExecuteEvent (Object, String, IItemIdentifier, Int32, Boolean, Boolean)+0x2e at :-1 C#
Void Opsive.UltimateCharacterController.Inventory.InventoryBase:ItemIdentifierPickedUp (IItemIdentifier, Int32, Int32, Boolean, Boolean)+0x46 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateCharacterController\Scripts\Inventory\InventoryBase.cs:[268:13-268:141] C#
Void Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterInventoryBridge:OnAddItemToInventory (ItemInfo, ItemStack)+0x55 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateCharacterController\Integrations\UltimateInventorySystem\Scripts\CharacterInventoryBridge.cs:[241:21-241:93] C#
Void Opsive.Shared.Events.InvokableAction`2:Invoke (ItemInfo, ItemStack)+0x8 at :-1 C#
Void Opsive.Shared.Events.EventHandler:ExecuteEvent (Object, String, ItemInfo, ItemStack)+0x2a at :-1 C#
Void Opsive.UltimateInventorySystem.Core.InventoryCollections.ItemCollection:NotifyAdd (ItemInfo, ItemStack)+0x23 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateInventorySystem\Scripts\Core\InventoryCollections\ItemCollection.cs:[429:17-431:47] C#
ItemInfo Opsive.UltimateInventorySystem.Core.InventoryCollections.ItemCollection:AddInternal (ItemInfo, ItemStack, Boolean)+0x143 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateInventorySystem\Scripts\Core\InventoryCollections\ItemCollection.cs:[412:30-412:66] C#
ItemInfo Opsive.UltimateInventorySystem.Core.InventoryCollections.ItemCollection:AddItem (ItemInfo, ItemStack)+0x7f at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateInventorySystem\Scripts\Core\InventoryCollections\ItemCollection.cs:[494:50-494:108] C#
ItemInfo Opsive.UltimateInventorySystem.Core.InventoryCollections.ItemCollection:AddItem (Item, Int32)+0xf at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateInventorySystem\Scripts\Core\InventoryCollections\ItemCollection.cs:[511:13-511:54] C#
Boolean Opsive.UltimateInventorySystem.DropsAndPickups.InventoryShapeGridPickup:AddPickupToCollection (ItemCollection)+0x9f at G:\UnityProjects\DeadFear2\DeadFear2\Assets\DeadFear\Opsive\UltimateInventorySystem\InventoryShapeGridPickup.cs:[111:21-111:91] C#
Void Opsive.UltimateInventorySystem.DropsAndPickups.InventoryShapeGridPickup:OnInteractInternal (IInteractor)+0x22 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\DeadFear\Opsive\UltimateInventorySystem\InventoryShapeGridPickup.cs:[77:13-77:104] C#
Void Opsive.UltimateInventorySystem.DropsAndPickups.InventoryShapeGridPickup:OnInteract (IInteractor)+0x3 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\DeadFear\Opsive\UltimateInventorySystem\InventoryShapeGridPickup.cs:[66:13-66:44] C#
Void Opsive.Shared.Events.InvokableAction`1:Invoke (IInteractor)+0x7 at :-1 C#
Void Opsive.Shared.Events.EventHandler:ExecuteEvent (Object, String, IInteractor)+0x29 at :-1 C#
Boolean Opsive.UltimateInventorySystem.Interactions.Interactable:Interact (IInteractor)+0x2c at G:\UnityProjects\DeadFear2\DeadFear2\Assets\Opsive\UltimateInventorySystem\Scripts\Interactions\Interactable.cs:[172:13-172:126] C#
Void Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CameraInventoryInteractor:InteractWith (IInteractable)+0x3 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\DeadFear\Client\ScriptsTemp\UIS\CameraInventoryInteractor.cs:[156:13-156:41] C#
Void Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CameraInventoryInteractor:Interact ()+0x21 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\DeadFear\Client\ScriptsTemp\UIS\CameraInventoryInteractor.cs:[83:17-83:50] C#
Void Opsive.Shared.Events.InvokableAction:Invoke ()+0x6 at :-1 C#
Void Opsive.Shared.Events.EventHandler:ExecuteEvent (String)+0x27 at :-1 C#
Void DeadFear.Settings.DeadFearGameInputListener:OnAction (CallbackContext)+0x15 at G:\UnityProjects\DeadFear2\DeadFear2\Assets\DeadFear\Client\Settings\DeadFearGameInputListener.cs:[86:17-86:86] C#
Void UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (InlinedArray`1, CallbackContext, String, Object)+0x32 at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\Utilities\DelegateHelpers.cs:[51:21-51:44] C#
Void UnityEngine.InputSystem.InputActionState:CallActionListeners (Int32, InputActionMap, InputActionPhase, InlinedArray`1, String)+0xea at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\Actions\InputActionState.cs:[1708:13-1708:95] C#
Void UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (Int32, TriggerState*, InputActionPhase, TriggerState)+0x172 at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\Actions\InputActionState.cs:[1661:21-1661:106] C#
Void UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (InputActionPhase, TriggerState, InputActionPhase)+0x188 at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\Actions\InputActionState.cs:[1604:17-1604:94] C#
Void UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (TriggerState, Int32)+0xab at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\Actions\InputActionState.cs:[1291:25-1291:85] C#
Void UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (Int32, Int32, Int32, Double, InputEventPtr)+0x1c0 at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\Actions\InputActionState.cs:[952:17-952:69] C#
Void UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (InputControl, Double, InputEventPtr, Int64)+0x23 at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\Actions\InputActionState.cs:[833:13-833:93] C#
Void UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (Int32, Double, InputEvent*)+0x8e at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\InputManager.cs:[2914:21-2915:48] C#
Boolean UnityEngine.InputSystem.InputManager:UpdateState (InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)+0x119 at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\InputManager.cs:[3101:17-3101:83] C#
Boolean UnityEngine.InputSystem.InputManager:UpdateState (InputDevice, InputEvent*, InputUpdateType)+0x112 at G:\UnityProjects\DeadFear2\DeadFear2\Library\PackageCache\com.unity.inputsystem@1.0.2\InputSystem\InputManager.cs:[3017:13-3018:70] C#
Void UnityEngine.InputSystem.InputManager:OnUpdate (InputUpdateType, InputEventBuffer)+0x562 at