BJPickles
Member
Latest UTPM, PUN2, PUN Addon.
Unfortunately when a player joins, it reveals ALL the weapons.
The only weapons available are run-time pickups. I've tested all the weapons and they are synced across the network. I.e they do damage and visibly change states / holstered for both clients when viewed.
Furthermore when all the items are physically picked up by a character, they work fine and can be holstered (to which they fit the correct position).
Any ideas why the items would be showing on-join? They shouldn't even be in the inventory until they're picked up, yet they are showing on remote characters that join.
Both HOST and REMOTE both see all weapons enabled on the opposite character.
Unfortunately when a player joins, it reveals ALL the weapons.
The only weapons available are run-time pickups. I've tested all the weapons and they are synced across the network. I.e they do damage and visibly change states / holstered for both clients when viewed.
Furthermore when all the items are physically picked up by a character, they work fine and can be holstered (to which they fit the correct position).
Any ideas why the items would be showing on-join? They shouldn't even be in the inventory until they're picked up, yet they are showing on remote characters that join.
Both HOST and REMOTE both see all weapons enabled on the opposite character.
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