Hi,
I've got a basic enemy using the 'Solo' behaviour (using BD and DeathmatchKit).
The AI Enemy has a shootable weapon using Assault rifle type setup, for an SMG-like weapon.
I want to have a high fire-rate like an Uzi for example, but changing the 'UseRate' in shootableWeapon doesn't speed it up.
At 0.1 my PlayerCharacter's Assault rifle weapon repeats very fast, but on the same setting the AI firesabout 1/2 to 1 time slower again. Not sure if it's animation related or behaviour or something else?
The AI's weapon is set to 'FullAuto' and 'Instant'
Also in the ThirdPersonShootableWeaonProperties, i set the 'LookSensitivity' to -1 in case the recoil was stopping it from firing until aimed more directly, but no change.
ShootableWeapon settings below....
I've got a basic enemy using the 'Solo' behaviour (using BD and DeathmatchKit).
The AI Enemy has a shootable weapon using Assault rifle type setup, for an SMG-like weapon.
I want to have a high fire-rate like an Uzi for example, but changing the 'UseRate' in shootableWeapon doesn't speed it up.
At 0.1 my PlayerCharacter's Assault rifle weapon repeats very fast, but on the same setting the AI firesabout 1/2 to 1 time slower again. Not sure if it's animation related or behaviour or something else?
The AI's weapon is set to 'FullAuto' and 'Instant'
Also in the ThirdPersonShootableWeaonProperties, i set the 'LookSensitivity' to -1 in case the recoil was stopping it from firing until aimed more directly, but no change.
ShootableWeapon settings below....