MarkusKer
Member
Hello,
i am using the adventure movement on a small space. My current problematic is, that the adventure movements standard behavior for turning into another direction is: the character is taking a small turn with an radius. The combat movement type is turning right on the spot. Is there a way i can make the adventure movement also turn on one spot without the character walking the radius. The problem is that if i have a wall behind the character and i change direction it tends to bump into it due to this behavior.
Regards,
Markus
i am using the adventure movement on a small space. My current problematic is, that the adventure movements standard behavior for turning into another direction is: the character is taking a small turn with an radius. The combat movement type is turning right on the spot. Is there a way i can make the adventure movement also turn on one spot without the character walking the radius. The problem is that if i have a wall behind the character and i change direction it tends to bump into it due to this behavior.
Regards,
Markus