Adventure Movement not set active

MarkusKer

Member
Hello,

I recently got the following issue:
I have created a new character with the character creation wizard. After the creation, the adventure movement type was behaving strangely.

the movement type is active on the player and the camera, however, in the animator controller the combat movement type is playing. Yaw and other nice features are not working due to that. The animator components "MovementSetID"," Ability Index" and the "AbilityIntData" are not being set anymore. I am unsure how I was able to mess this up but each character is now affected by this even in the demo scene.

Thanks,
Markus
 

MarkusKer

Member
I am sorry, it looks like some issues were caused by a custom movement type I created and I just deleted it. However, created players do seem to have this problem. The Demo Scene Character Nolan is working fine.
 

Justin

Administrator
Staff member
The combat movement blend tree is set by the Int Data Setter in the demo scene.
 

Justin

Administrator
Staff member
The IntDataSetter was used in the v2 demo scene but it's not used in the v3 demo scene anymore. You can modify the demo animator controller
 
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