Thanks Sangemdoko! For the enemy AI I meant integration with Behavior Designer for a few different ways an enemy can attack the player (close combat and shooting). I'm hoping that this kit can also be used beyond just prototypes or giving ideas but for production for developers like me that would like to build solid games with basic features and are not interested in the understanding details of powerful tools like UIS, UCC, Behavior Designer, Dialogue System and Quest System) so I can focus on the story instead. I purchased those 5 assets because I know they will be well supported and will work well with the Adventure Kit, in contrast there are others adventure kits out there but I don't trust that they will be well supported in the future because they are trying to do too many things and don't seem to have a team behind it.
So I'm hoping the Opsive Adventure kit will be really solid for production for simpler games since each component (Player controller, Inventory, AI, Dialogue, Quest) are well built but will be well integrated and supported with the Adventure kit.
So I'm hoping the Opsive Adventure kit will be really solid for production for simpler games since each component (Player controller, Inventory, AI, Dialogue, Quest) are well built but will be well integrated and supported with the Adventure kit.