Adjusting AI Accuracy

Coconut Mage

New member
Hello Opsive, we're currently using the deathmatch AI kit in our fps game and everything is working great. One question we did have that we can't quite figure out is if there is a way to adjust the AI for difficulty scaling, namely their accuracy. We are currently adjusting the projectile spread for each individual weapon as a way to scale difficulty, but we'd like to know if there is an alternative method that would be more consistent with specific percentage of AI shots landed through either the behavior designer or the deathmatch script itself.
 
There is - take a look at the DeathmatchManager as it sets the health/shootable weapon accuracy based on the difficulty level.
 
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