Add MaxValue property to Character Health

badical

New member
UCC: 2.4.5
Unity: 2021.2.8f1

A minor feature request to add a MaxValue property to Character Health:

Code:
public float MaxValue { get { return (m_HealthAttribute != null ? m_HealthAttribute.MaxValue : 0); } }

I'm currently getting this via the Attribute Manager, but it seems like it should be directly exposed here along with the Health and Shield properties to save the extra steps.

Thanks for the consideration.
 
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