You can get a reference to the item by calling GetActiveItem on the inventory component. From there you can get the visible item on the PerspectiveItem and disable the objects. The documentation has an example of getting the item.
Do you mean here?
The Item Set, Rules and Manager are responsible for choosing what items get to be equipped together. Such as choosing to equip the Sword and . . .
opsive.com
It's about finding within one group. I am looking for something independent. For example, I have six items. At runtime, I want to know which item is active, and then I want to activate or deactivate some of its (activated item's) child objects for 1st and 3rd person both.
As you can see, I need to give a groupindex, but in my scenario, I don't have any reference except the active object.
