Hi Justin
My coding partner and I are stumped at this one.
I have some STATE's as shown in the attached image. They exist always. The active state is toggled during gameplay. During game-save, some are active, some not.
No matter what I try, I cannot access these STATE's through code. The attempt to do so has grown monolithic and still doesn't work.
For clarity, accessing regular 'top level' STATE's, like 'MoveTowards' works with little effort. It's this nested form of STATE that I cannot gain access to.
I should add. The DEFAULT STATE is returned, even for these nested STATE's, yet never the non-default STATE(s).
In case it's helpful, I've attached the behemoth of code that is trying to make this work.
Appreciate the guidance, clinton.
My coding partner and I are stumped at this one.
I have some STATE's as shown in the attached image. They exist always. The active state is toggled during gameplay. During game-save, some are active, some not.
No matter what I try, I cannot access these STATE's through code. The attempt to do so has grown monolithic and still doesn't work.
For clarity, accessing regular 'top level' STATE's, like 'MoveTowards' works with little effort. It's this nested form of STATE that I cannot gain access to.
I should add. The DEFAULT STATE is returned, even for these nested STATE's, yet never the non-default STATE(s).
In case it's helpful, I've attached the behemoth of code that is trying to make this work.
Appreciate the guidance, clinton.