Hello! I recently bought Behavior Designer Pro and decided to test it, but I’m not sure if the performance I’m seeing is expected. I think I might be doing something wrong.
I have 200 very basic agents with the following setup:



This doesn’t seem great, considering the tree is extremely simple and my custom actions take no more than 0.05 ms. I have a game already in production where I use my own state machine. I have both simple and complex enemies with lots of states, and a similar number of agents consumes little to no CPU time.

Behavior Designer is amazing in terms of visuals/debugging and how easy it is to set up behaviors, but I can’t realistically use it in my next game if it uses this much CPU. Do you have any suggestions? I think I'm just doing something wrong.
I have 200 very basic agents with the following setup:



This doesn’t seem great, considering the tree is extremely simple and my custom actions take no more than 0.05 ms. I have a game already in production where I use my own state machine. I have both simple and complex enemies with lots of states, and a similar number of agents consumes little to no CPU time.

Behavior Designer is amazing in terms of visuals/debugging and how easy it is to set up behaviors, but I can’t realistically use it in my next game if it uses this much CPU. Do you have any suggestions? I think I'm just doing something wrong.
