Abort Type doesn't seem to work

Mas

Member
I'm using the event node to implement AI's behavior.

I'm trying to implement that if the player is further than a certain distance, I'm chasing it, and if it's close, I'm going to go over to the attack state, but I have to keep checking the Is Player In Ragne node with AbortType as Self, but I don't think they're doing it.
Even if I print out the log, the log doesn't come out.
Is this the right way to do it?
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Does repro Scene mean I should send the project?
There are other paid assets in the project right now, so can I just leave the minimum and send it?
 
Oh, it was my mistake :oops:
When I changed the status from Idle to Chase, I couldn't connect it to the repeater node.
I found out while moving the file..
It's working well now!
But there's another problem, how do I run the animation whenever it's in Avoid status, and when the event node returns Running until it's finished, I need to restart that event node?
Can't I do it like that?
If it doesn't work, I can find another way, but I wonder if I can do it this way.

And, I have an additional question, the element of the group was not something that could be grouped together and moved at once, but what is the element of the group?
Additionally, when copying nodes, I thought it would be nice to copy them to the mouse pointer location :)
 
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Glad everything is working well.

But there's another problem, how do I run the animation whenever it's in Avoid status, and when the event node returns Running until it's finished, I need to restart that event node?
Can't I do it like that?
If it doesn't work, I can find another way, but I wonder if I can do it this way.
My advise is to not sync the animations within the behavior tree at all: https://opsive.com/support/documentation/behavior-designer-pro/syncing-animations/

And, I have an additional question, the element of the group was not something that could be grouped together and moved at once, but what is the element of the group?
Additionally, when copying nodes, I thought it would be nice to copy them to the mouse pointer location :)
I have this on my list for version 2.1.
 
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