I'm using the event node to implement AI's behavior.
I'm trying to implement that if the player is further than a certain distance, I'm chasing it, and if it's close, I'm going to go over to the attack state, but I have to keep checking the Is Player In Ragne node with AbortType as Self, but I don't think they're doing it.
Even if I print out the log, the log doesn't come out.
Is this the right way to do it?


I'm trying to implement that if the player is further than a certain distance, I'm chasing it, and if it's close, I'm going to go over to the attack state, but I have to keep checking the Is Player In Ragne node with AbortType as Self, but I don't think they're doing it.
Even if I print out the log, the log doesn't come out.
Is this the right way to do it?

