Ability to use 'Roll' uphill

Glitch

New member
Was hoping to look into some options here. It seems that the conditions for checking whether the character is on a steep slope or blocked by an object are preventing the character from rolling at all if there is any kind of slope. Steep or otherwise. Can the add-on be updated to make these conditions optional?

The conditions I'm referring to are inside the CanStartAbility function in Roll.cs. I had to comment out lines 89-105 to get my character rolling uphill.
 
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