A* with Deathmatch kit (Attack Movement Task)

Gubernator

New member
Hi,
Im using FPSController+BD+MovementPack (with A*).
I want to my AI Enemy strafe and shoot, so i need to integrate "Deathmatch AI Kit" -> Attack Movement Task -> which uses UnityNavMesh.
And of course, there are error, that said, because of i use A* for my AI :
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
1633798347303.png


How to solve this error, and make my AI to shoot and strafe/walk?
 
At this point we don't have an integration with the Deathmatch AI Kit and the A* Pathfinding Project. I have it on my list but haven't been able to get to it yet.
 
At this point we don't have an integration with the Deathmatch AI Kit and the A* Pathfinding Project. I have it on my list but haven't been able to get to it yet.
As someone else that has been waiting for A* to be supported in line with all the other add-ons, can I add my vote to this please? As it stands, this asset is useless to use as we are not using NavMesh
 
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