A* PointGraph node

nathanj

Active member
Hi Justin,

Sorry for all the questions lately.

I'm playing around with the A* integration and was wondering if you've ever used the PointGraph functionality of A* with Behaviour Designer? I looked at the intrgration demo but didn't see anything for this.

What I'm hoping to achieve is an open world scenario where NPCs use pathways (PointGraphs) to travers through the terrain and then emply Seek or Wander type nodes at specific points.

I should be able to figure it out, but was wondering if there was possibly anything i'd missed.

Thanks again,
Nathan
 
I haven't used a point graph but I don't think that the graph type matters from the behavior tree perspective. As long as the IStarAI interface works with it then you should be able to use it.
 
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