greatstudios
Member
After seeing the player, I want the agent to save the position so it can check the last known place after losing sight of the player. I'm using A * for navigation so I can't use the built in one from Deathmatch AI Kit.
My setup isn't working after tinkering for a couple hours. I have a vactor3 variable storing the target position, with the target being the player. Then in the 'Get Position' action I'm reading this variable to the agent can seek that location. Not working though

My setup isn't working after tinkering for a couple hours. I have a vactor3 variable storing the target position, with the target being the player. Then in the 'Get Position' action I'm reading this variable to the agent can seek that location. Not working though
