Since updating to 3.02 I receive the following error "<CharacterObject> has no UnityInput component. I am using the new input system and the integration documentation specifically stated to remove this component in favor of the Unity Input System component. The error is from the VirtualControlsManager. Is this a bug or should do I have additional steps to integrating the new input system with 3.0.2? Also looking for a way to disable to virtual controls completely as I will not be releasing anything on touch devices. Thanks.