RagingGoliath
New member
I have gotten my AI to see each other now, the melee AI attacks and does damage but the ranged AI just runs away from the melee AI though which is a pain. So to hack together a fix I created a melee version of the soldier AI. Now though the 2 melee AI just run around each other and don't attack, despite the behaviour trees being duplicates of each other. All 3 versions of the AI attack the player perfectly, it's just getting the 2 soldier AI to attack the zombie AI instead of just following it around.
Any idea what may be causing this issue?
Any idea what may be causing this issue?