Deadcow
Member
I encountered several issues with 2.1 today.
At first, when I tried to change the reference of the variable in the tree, the changes did not persist. When I changed selection and selected this tree again - the fields were back to null. And only on the one specific prefab - I tried to change it in the scene, tried to change it in prefab mode.. with the same (lack of) result.
Then this issue simply vanished,
maybe after a Unity restart.
Later, I did something with the prefab and when I selected its tree, BD Window hung up the editor for several minutes; I had to kill the Unity process to proceed. It wiped out the latest scene changes, and the change that led to this issue along with it. But I encountered this issue last Friday several times, pesky one
And now my current issue is with variables sync. I added the variable on the prefab; it did not appear on the scene instance. The instance has no overrides, and when I duplicate the instance, the new object has its variables like in the prefab
And I never seen such behavior in Unity before, but when I select the prefab in the Project View it shows some older version of the variables, then when I preview the same object in prefab mode. Very peculiar issue. Variables go back in sync after unity restart, yet the issue persists.
I guess the most of the problems are related to prefab/instance editing. Maybe there is a way to prohibit instance editing, like with BD 1? To prevent at least some of the issues. And I probably should go back to the Subtree usage; I did not encounter any issues with those.
At first, when I tried to change the reference of the variable in the tree, the changes did not persist. When I changed selection and selected this tree again - the fields were back to null. And only on the one specific prefab - I tried to change it in the scene, tried to change it in prefab mode.. with the same (lack of) result.
Then this issue simply vanished,
Later, I did something with the prefab and when I selected its tree, BD Window hung up the editor for several minutes; I had to kill the Unity process to proceed. It wiped out the latest scene changes, and the change that led to this issue along with it. But I encountered this issue last Friday several times, pesky one
And now my current issue is with variables sync. I added the variable on the prefab; it did not appear on the scene instance. The instance has no overrides, and when I duplicate the instance, the new object has its variables like in the prefab
I guess the most of the problems are related to prefab/instance editing. Maybe there is a way to prohibit instance editing, like with BD 1? To prevent at least some of the issues. And I probably should go back to the Subtree usage; I did not encounter any issues with those.