Magic / Mage integration?

nisanb

New member
Hi,
I'm looking into making a mage character, such that it would have a staff and have various skills that initiate various effects.
Also, these effects should also impact players with their own attributes (damage, radius, etc)..

Did someone already tried such thing with UCC, or have any tip on how to implement such thing?

P.S. Here is an example of an asset pack:

Thanks!
 
I do not know of an integration but version 2.2 will have a magic item action.
 
Yes, it is. Version 2.2 likely won't be released until early 2020 though, along with the new inventory system integration.
 
Since the Magic Item Action won't be released in a long time how can I fake it using like the ShootWeapon or maybe the Grenade? Let's say that I'm trying to make the character cast a fireball.
 
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