In Pseudo 3D View Type Character Turns Back Automaticly

I have a few questions:
  • Does the character rotate incorrectly when you press fire as well?
  • You are using the 2.5D movement type, correct?
  • Are you using the Restrict Rotation ability?
 
  • Does the character rotate incorrectly when you press fire as well?: Yes
  • You are using the 2.5D movement type, correct?: Yes
  • Are you using the Restrict Rotation ability?: No
 
Does adding the Restrict Rotation ability help? Also, do you have Look In Move Direction selected on the movement type?
 
Here's a small repro scene that just has a basic 2.5D character. When I zoom (not using touch but the methods are the same) the character looks in the correct direction. Are you able to get the character looking in an incorrect position based off of this scene?

https://gofile.io/?c=UbmCrq
 
Here's a small repro scene that just has a basic 2.5D character. When I zoom (not using touch but the methods are the same) the character looks in the correct direction. Are you able to get the character looking in an incorrect position based off of this scene?

https://gofile.io/?c=UbmCrq
Thank you Justin. This scene changed my working style. It works.
 
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