Having a weird issue on some trees I just added to three different AI characters. They are copined from the orginal AI but have been saved to their own external behvaior tree. They work fine in editor without having async checked, but in the build it ends up crashing seemingly whenever they start moving. If you enable async in editor it pops up the error in the console shown below, but the weirdest part is when I go to look at the tree, it's from a tree that I haven't used in about a year. It's missing tasks which were from the UCC but I found it a bit too much for my game (still great though) so I then built a tree around my system. As you can see in the images in play mode it's loading in this old version of this tree and I can't figure out why. I've gone through all the external trees in my project and none of them have any references to this tree that's showing up in play mode. Meanwhile I have a pool of about 50 enemies with a different external tree that load and run fine in editor and in build.
Super weird but hopefully someone here can make heads or tails of it. Thanks!
Super weird but hopefully someone here can make heads or tails of it. Thanks!